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Khamisi Kibet

Khamisi Kibet

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7 Months ago | 67 views

**Machine Learning Music Composer Using PySide6 and PyTorch** In this example, we'll create a machine learning music composer using PySide6 and PyTorch. We'll design a user-friendly interface to interact with our composer and generate musical pieces based on user input. ### Installation and Setup To get started, you'll need to install PySide6, PyTorch, and the necessary music libraries. You can do this by running the following commands: ```bash pip install pyside6 pytorch torch torchvision pip install music21 ``` ### Core GUI Components First, we'll create a simple GUI with PySide6. We'll use a grid layout to arrange our components. ```python import sys from PySide6.QtWidgets import QApplication, QWidget, QGridLayout, QPushButton, QComboBox, QLabel from PySide6.QtCore import Qt class MusicComposer(QWidget): def __init__(self): super().__init__() self.initUI() def initUI(self): grid = QGridLayout() self.setLayout(grid) self.combo = QComboBox() self.combo.addItem('Major') self.combo.addItem('Minor') grid.addWidget(self.combo, 0, 0) self.bpm_label = QLabel('BPM:') grid.addWidget(self.bpm_label, 1, 0) self.bpm_slider = QSlider(Qt.Horizontal) self.bpm_slider.setMinimum(60) self.bpm_slider.setMaximum(240) grid.addWidget(self.bpm_slider, 1, 1) self.generate_button = QPushButton('Generate Music') self.generate_button.clicked.connect(self.generate_music) grid.addWidget(self.generate_button, 2, 0, 1, 2) self.show() if __name__ == '__main__': app = QApplication(sys.argv) composer = MusicComposer() sys.exit(app.exec()) ``` ### Model-View-Controller (MVC) Architecture Next, we'll create a simple model to store our musical data. ```python import torch from torch import nn class MusicModel(nn.Module): def __init__(self): super().__init__() self.fc1 = nn.Linear(10, 20) self.fc2 = nn.Linear(20, 30) def forward(self, x): x = torch.relu(self.fc1(x)) x = self.fc2(x) return x model = MusicModel() print(model.fc1.weight) ``` ### Event Handling and Signals/Slots We'll use signals and slots to connect our GUI components to the composer. ```python from PySide6.QtCore import Slot class MusicComposer(QWidget): def __init__(self): super().__init__() self.model = MusicModel() self.musical_sequence = [] self.initUI() @Slot() def generate_music(self): self.model.eval() musical_sequence = self.musical_sequence musical_sequence = torch.tensor(musical_sequence) output = self.model(musical_sequence) print(output) ``` ### File Handling and Data Persistence We'll store our generated music in a WAV file. ```python import wave class MusicComposer(QWidget): def __init__(self): super().__init__() self.model = MusicModel() self.musical_sequence = [] self.initUI() def generate_music(self): self.model.eval() musical_sequence = self.musical_sequence musical_sequence = torch.tensor(musical_sequence) output = self.model(musical_sequence) with wave.open('music.wav', 'wb') as wav_file: wav_file.setparams((2, 2, 44100, 44100*10, 'NONE', 'not compressed')) for i in range(44100*10): data = int(output[i].numpy()) wav_file.writeframes('%04x' % data) ``` ### Animation and Modern App Design We'll use PySide6's animation module to animate our GUI components. ```python from PySide6.QtCore import QEasingCurve, QPropertyAnimation class MusicComposer(QWidget): def __init__(self): super().__init__() self.model = MusicModel() self.musical_sequence = [] self.initUI() def initUI(self): grid = QGridLayout() self.setLayout(grid) self.combo = QComboBox() self.combo.addItem('Major') self.combo.addItem('Minor') grid.addWidget(self.combo, 0, 0) self.bpm_label = QLabel('BPM:') grid.addWidget(self.bpm_label, 1, 0) self.bpm_slider = QSlider(Qt.Horizontal) self.bpm_slider.setMinimum(60) self.bpm_slider.setMaximum(240) grid.addWidget(self.bpm_slider, 1, 1) self.generate_button = QPushButton('Generate Music') self.generate_button.clicked.connect(self.generate_music) grid.addWidget(self.generate_button, 2, 0, 1, 2) animation = QPropertyAnimation(self.combo, b'pos') animation.setDuration(1000) animation.setEasingCurve(QEasingCurve.InOutQuart) animation.start() self.show() if __name__ == '__main__': app = QApplication(sys.argv) composer = MusicComposer() sys.exit(app.exec()) ``` Please leave a comment if you have any questions or need further clarification on any of the code. Example use cases: * You can use this music composer to generate musical pieces for a film or video game soundtrack. * You can use this music composer to create educational content for music students. * You can use this music composer to experiment with different musical styles and genres. External links: * PySide6 Documentation: [https://riverbankcomputing.com/static/Docs/PySide6/index.html](https://riverbankcomputing.com/static/Docs/PySide6/index.html) * PyTorch Documentation: [https://pytorch.org/docs/master/index.html](https://pytorch.org/docs/master/index.html) * Music21 Documentation: [https://web.mit.edu/music21/doc/](https://web.mit.edu/music21/doc/) * Wave File Format Documentation: [https://en.wikipedia.org/wiki/WAV](https://en.wikipedia.org/wiki/WAV)
Daily Tip

Machine Learning Music Composer Using PySide6 and PyTorch

**Machine Learning Music Composer Using PySide6 and PyTorch** In this example, we'll create a machine learning music composer using PySide6 and PyTorch. We'll design a user-friendly interface to interact with our composer and generate musical pieces based on user input. ### Installation and Setup To get started, you'll need to install PySide6, PyTorch, and the necessary music libraries. You can do this by running the following commands: ```bash pip install pyside6 pytorch torch torchvision pip install music21 ``` ### Core GUI Components First, we'll create a simple GUI with PySide6. We'll use a grid layout to arrange our components. ```python import sys from PySide6.QtWidgets import QApplication, QWidget, QGridLayout, QPushButton, QComboBox, QLabel from PySide6.QtCore import Qt class MusicComposer(QWidget): def __init__(self): super().__init__() self.initUI() def initUI(self): grid = QGridLayout() self.setLayout(grid) self.combo = QComboBox() self.combo.addItem('Major') self.combo.addItem('Minor') grid.addWidget(self.combo, 0, 0) self.bpm_label = QLabel('BPM:') grid.addWidget(self.bpm_label, 1, 0) self.bpm_slider = QSlider(Qt.Horizontal) self.bpm_slider.setMinimum(60) self.bpm_slider.setMaximum(240) grid.addWidget(self.bpm_slider, 1, 1) self.generate_button = QPushButton('Generate Music') self.generate_button.clicked.connect(self.generate_music) grid.addWidget(self.generate_button, 2, 0, 1, 2) self.show() if __name__ == '__main__': app = QApplication(sys.argv) composer = MusicComposer() sys.exit(app.exec()) ``` ### Model-View-Controller (MVC) Architecture Next, we'll create a simple model to store our musical data. ```python import torch from torch import nn class MusicModel(nn.Module): def __init__(self): super().__init__() self.fc1 = nn.Linear(10, 20) self.fc2 = nn.Linear(20, 30) def forward(self, x): x = torch.relu(self.fc1(x)) x = self.fc2(x) return x model = MusicModel() print(model.fc1.weight) ``` ### Event Handling and Signals/Slots We'll use signals and slots to connect our GUI components to the composer. ```python from PySide6.QtCore import Slot class MusicComposer(QWidget): def __init__(self): super().__init__() self.model = MusicModel() self.musical_sequence = [] self.initUI() @Slot() def generate_music(self): self.model.eval() musical_sequence = self.musical_sequence musical_sequence = torch.tensor(musical_sequence) output = self.model(musical_sequence) print(output) ``` ### File Handling and Data Persistence We'll store our generated music in a WAV file. ```python import wave class MusicComposer(QWidget): def __init__(self): super().__init__() self.model = MusicModel() self.musical_sequence = [] self.initUI() def generate_music(self): self.model.eval() musical_sequence = self.musical_sequence musical_sequence = torch.tensor(musical_sequence) output = self.model(musical_sequence) with wave.open('music.wav', 'wb') as wav_file: wav_file.setparams((2, 2, 44100, 44100*10, 'NONE', 'not compressed')) for i in range(44100*10): data = int(output[i].numpy()) wav_file.writeframes('%04x' % data) ``` ### Animation and Modern App Design We'll use PySide6's animation module to animate our GUI components. ```python from PySide6.QtCore import QEasingCurve, QPropertyAnimation class MusicComposer(QWidget): def __init__(self): super().__init__() self.model = MusicModel() self.musical_sequence = [] self.initUI() def initUI(self): grid = QGridLayout() self.setLayout(grid) self.combo = QComboBox() self.combo.addItem('Major') self.combo.addItem('Minor') grid.addWidget(self.combo, 0, 0) self.bpm_label = QLabel('BPM:') grid.addWidget(self.bpm_label, 1, 0) self.bpm_slider = QSlider(Qt.Horizontal) self.bpm_slider.setMinimum(60) self.bpm_slider.setMaximum(240) grid.addWidget(self.bpm_slider, 1, 1) self.generate_button = QPushButton('Generate Music') self.generate_button.clicked.connect(self.generate_music) grid.addWidget(self.generate_button, 2, 0, 1, 2) animation = QPropertyAnimation(self.combo, b'pos') animation.setDuration(1000) animation.setEasingCurve(QEasingCurve.InOutQuart) animation.start() self.show() if __name__ == '__main__': app = QApplication(sys.argv) composer = MusicComposer() sys.exit(app.exec()) ``` Please leave a comment if you have any questions or need further clarification on any of the code. Example use cases: * You can use this music composer to generate musical pieces for a film or video game soundtrack. * You can use this music composer to create educational content for music students. * You can use this music composer to experiment with different musical styles and genres. External links: * PySide6 Documentation: [https://riverbankcomputing.com/static/Docs/PySide6/index.html](https://riverbankcomputing.com/static/Docs/PySide6/index.html) * PyTorch Documentation: [https://pytorch.org/docs/master/index.html](https://pytorch.org/docs/master/index.html) * Music21 Documentation: [https://web.mit.edu/music21/doc/](https://web.mit.edu/music21/doc/) * Wave File Format Documentation: [https://en.wikipedia.org/wiki/WAV](https://en.wikipedia.org/wiki/WAV)

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